

I've also added the ability to write custom briefings, to disable certain tabs (such as Civilians, Suspects, etc), to have traps and mission scripts appear, and I've also added an ADVANCED MODE for civilians and suspects, to allow serious fine-grained control over the spawning of them. Unfortunately in the vanilla game, the tool is very underbaked - you couldn't even rearrange the missions in a pack. The Quick Mission Maker in general is a cool concept, and one which I want to expand upon further. Hardcore Mode is a bit like Player Permadeath in that your career ends once you die, but your career ends once you have any kind of mission failure, such as civilians being killed, bombs exploding, etc. And as a bonus, there's a new mode available: Hardcore Mode. They appear as a new career path option, meaning you can now use Permadeath and stat tracking for Quick Missions. Quick Missions can now have unlocks, progression, and custom maps.

Why? Because Quick Missions are now accessed through either the Career option, or through multiplayer. The "Play Quick Mission" option has been removed.

#Swat 4 mods moddbv mod
The first thing you'll notice when booting up the mod for the first time however is that the main menu is completely different: If you want to give all of this new equipment a try, there are now Weapon Lockers at the beginning of the training mission which allow you to change weapons. Several vanilla models have received reskins to correct mistakes.This includes aimpoint, and aimpoint + suppressor variants. The M4A1 now uses Brettzie's popular M4A1 model.The Desert Eagle has received a remodel."No Weapon" option (at least one weapon must be taken).FN SCAR (with aimpoint, suppressor, and aimpoint + suppressor variants).Lots of equipment has been added, including: Keeping the situation under control is now a fairly integral part of the game, rather than something that isn't a concern. Gas and pepperballs are much less effective now, as suspects will flee when affected by them. They can now flee if they are compliant but unrestrained (kneeling) and they are much more prone to investigating loud noises, making surprise encounters much more common. They'll actively search for things like blind spots, corners, and doors while moving, and tend to avoid looking in the same areas if they can. SWAT officers will better cover each others' backs while carrying out a FALL IN or MOVE TO action.This makes playing on custom maps a lot easier. Instead, if you have issued a FALL IN or MOVE TO command, they will continue carrying out the order while also engaging the target. SWAT officers will no longer stop to engage suspects.Some major complaints about the AI have been addressed, and they've been made smarter: But how the AI behaves is something else entirely. It's little things like this that can have a big impact on the gameplay itself. When a door is encountered for the first time, the default command will be "TRY LOCK":īut, once the lock status of the door is known, the default command will change to OPEN AND CLEAR: However, it definitely becomes annoying that you can't quickly issue an OPEN AND CLEAR if you know that the door is locked. One of the most common complaints about SEF is that the default command for doors is changed from "OPEN AND CLEAR" to "TRY LOCK." I changed this because OPEN AND CLEAR places more of an emphasis on speed, while stacking up on the door makes the game a bit slower. A new menu just above the DEPLOY > menu (called the REQUEST>) menu allows you to order your AI officers to give you a piece of equipment. This also works with the AI-controlled officers. (You can now bind Shout and Interact to different keys too, in case you find yourself shouting a lot by accident) If you don't want this to be the same key as the Melee and Check Lock buttons, you can now bind those on alternate keys. Both the giver and the receiver will get a message notifying them of the transfer. (Do note that officers can only have one optiwand at a time, and that you cannot share something with someone if they are carrying too much weight.)Ī piece of equipment can be shared by pressing the B key (default) while holding the item and looking at a team member. To keep things simple, only items from the TACTICAL tab can be shared between team members - this includes grenades, wedges, pepper spray, the optiwand, and C2. The single greatest step forward in v7 is the ability to share equipment between squad members.
